In this guide in english (updated to Blender 2.8) we will observe how to import a DWG file into Blender, after turning it into a DXF file.

In this guide in english (updated to Blender 2.8) we will observe how to import a DWG file into Blender, after turning it into a DXF file.

both of these file platforms are essential in the field of architecture and mechanics since they are frequently created by CAD programs commonly utilized by architects and designers; there was and so the have to make Blender talk to this environment to become in a position to import models downloaded from the web, to own 2D plans to extrude to produce complete structures, to texturize and animate 3D models, hence realizing a practical preview associated with the task completed. Nonetheless, Blender doesn’t have an addon for the import that is direct of files, because this is often a proprietary format that is binary requirements haven’t been formally released, while rather you have the one which decodes the files of type . dxf, a format used to switch data involving the CAD that is various. So we want an instrument that converts DWG files to DXF files. In this guide we shall first show how exactly to transform a DWG file into a DXF file, then just how to import the DXF file into Blender and exactly how to execute some operations to make every thing as a mesh. Some problems that might arise and some possible solutions will be presented at the end.

As being a test to utilize when you look at the guide, we shall attempt that site to import this map that is 2D a part of a more technical task conserved in a DWG format file:

Note: if you created the DWG file or perhaps you have the likelihood to change it, make sure to focus the drawings when you look at the axis beginning, to completely clean the project up from lights, proportions and writings, to lessen how many levels, last but not least to transform the scale into meters.

Convert a DWG file up to a DXF file:

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A small premise: the DXF structure have not for ages been acceptably updated because of the growth of the DWG structure, so that it can happen that help for complex and higher level items and structures is not implemented within the DXF structure, particularly in the older variations. To transform the file from DWG to DXF we will make use of the ODA that is free File pc computer software (once called Teigha File Converter), which you yourself can install from www.opendesign.com, developed by the Open Design Alliance, a consortium that is non-profit dealt using the reverse engineering for the DWG structure, additionally creating very famous available supply libraries for the decoding. The program can be acquired for Linux, MacOS X and Windows We install and begin this program

Pick using the “. ” buttons the directories in which the files to be transformed exist and where you would like the files become placed in .dxf structure; if one or more .dwg file is included in the input directory “Input Folder”, they will all be transformed and conserved into the “Output Folder” production directory. If the “Recourse folders” option was set, the files is likewise looked for into the subdirectories for the input directory. (The “Audit” option can be used to do a check and fix task in the input files). Therefore why don’t we select the “R12 ASCII DXF” format ( possibly even R14 could possibly be good, nonetheless it is dependent on the kind of elements contained in the project) and we perform the transformation.

Import the DXF file:

We begin Blender, pressing the “A” key we choose most of the elements current (lamp, digital camera and cube) and pressing the “X” key we delete them. We click “7” into the keypad that is numeric hence choosing the “Top Orthographic” view. We activate the addon “Import AutoCAD DXF Format” in Edit > Preferences > Add-ons (the one without warning signal if it is not already present)

Through the primary menu at the very best, select File > Import > Autocad DXF to load the .dxf file (the present type of the addon is 0.9.6)

The “Blender File View” window will show up and also to the best you can view the different import choices:

They suggest the way the different elements included into the DXF file should be encoded and represented in Blender: how a sets of symbols and things that represent the Autocad obstructs will likely be grouped, the way the levels is likely to be coded, if the auxiliary items needs to be represented or otherwise not, while the resulting elements should be represented, which coordinate system is employed.

We try not to change your options, we load the file and after a moments that are few plan it the effect appears, but with extraneous converging lines

Exactly just exactly What occurred? If we zoom down (a whole lot of zoom out), we realize that the map ended up being actually imported, but you can find these additional lines

They are in correspondence of the text, so let’s try to import the file again, but removing the check for “Import Text as you can see”

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